poniedziałek, 11 marca 2013

NIEFORTUNNA CZAROWNICA




 AKTYWACJA MASZYNY CZASU


Velocitus Velocitatae, Vidae Historica, Antiqutae


ALARM


Terminus Hosticum, Menari Exturnus


ATAKUJACE


Timber Defendus, On Foe Descendus



BASKETBALL


Fillio Fallio, Basketballio, Loopus Swoouas, Humnuvagoopus!



BURZA


Veni, Veni, Hurricane, Inimatae Tempestatae


CHOLOGRAM



(OSOBA) Duplicatae, Corpus Vitae, Imitatae



CHOROBA


CUKLUEZIA TOKSAMENIA BAKILIUS AMANEMIA 


CIASTO


EXPEPARES REPAKASUNISES KAMBESES




CYKLON


Squalus Cyclonis Vulumino Windblownus, Extremis Tempestatum Vurgatis Circularum



CZYNI SLISKOSC


Firmus Grippus, Transformus Slippus



DESPOCI W DZIECI


Autocratus Tyrannus, Infantum Returnus



DO POJEDYNKOW


Veni Veni Veni, Capatus Janarae Obitus



DOKUCZANIE


'insalibus presdidigirum revas




DRZEWO


ALWERIX  ORKUS TRANSFOGAMORFUS ABARAS MATAS TRANSFERUS HEVENOS



DUZY


Maximus  



ELEKTRO ZAKLECIE


TATES ELECTRO HABATES CHICOTA



FRYZURA


Crimpus Cuttus, Primpus Permus, Mousseus Chopus, Punkus Topus


GASZENIE


HOKUS POKUS LUMINUS ANTIIGNIS


KLEKSYS FIUMES TEJBITIES TAKTES LOOK ILLUMINATES FUBE EXKŁENDE




Dressus Fumus, Taper Dispinctus, Luke Meatias, Vapour Extinguishas



HURAGAN


ETEREM EVENTUS TUBURALUM FRREZUS AKTATIS 



INDYK


Alverix Orcus, Transfrogamorphus, Wickety Wackety, Gabblus Gorkus



JEDNOROZEC


MEMORIATES ABORATES COBOLEGRE ILL UMINATES MALEFIKA MANUFIKATES AVATA INKATATA



JEDZENIE



Mana Tabularum, Tanos Crumpatarum


Experes Cusinus




KONTROLA NA INSTRUMENTAMI


JUGONS CANTARES MUSICANES VENI VENI PARSPANDOS



KOPIA RYSUNKU


Foliatae Duplicatae, Artistvitae Duplicatae



KOSZYKOWKA


Fillio Fallio, Basketballio, Loopus Swoopas, Humnuvagoopus






KURA


Alverix Orcus, Transfrogamorphus, Illio Allio, Poultus Transformus




KURCZENIE


Ic corpus reductatus instantatus



 LATANIE


Altus, Alta, Alto, Altissima




LEKKOSC


Areatus impregnatus resymplatus omnest plantus



LOKALIZACJA ZAGINIONEGO


Nomini Meneminus Rox



MAGICZNA NIEMOC


Influenza Toximia, Visellus Anemia



MAGICZNA POSWIATA


TARMENES HOSPICOM MENELI EXTELES



MALY


Minimus



MARTWE W COS INNEGO


Alacazam, Alacazoo




MATEMATYKA


Mathamatics Numeratus, Arithmatics Calculatus


Mathamatics Numeratus, Arithmatics Multiplatus- KONTROLA



Mathamatics Numeratus, Arithmatics Calculatus- LICZENIE

Mathamatics Numeratus, Arithmatics Pluralatus- POJAWIA SIE NA KARTACH



Mathamatics Numeratus, Arithmatics Attractus - ZATRZYMYWANIE LICZB



NAPOJ


Incantatus Biberatus, Tri Bone Desperatus, Dissipatus Areatus!



NAPRAWA MASZYN


Magics Doctrina Eferum


NIETOPERZ


Allio Illio, Bestatillo



NN


REVERSUS REWORWUS OMNEST RESOLVEST ILLIO ALLIO MEMRORIALI



OBEZWLADNIAJACE


ALWERIX ORKUS TRANSFOGAMORFUS ALBORTUS RUTUS TRANSFERUS FATIMUS- PROTEKTUS RECYTATUS FEGNATUS NINTEPARTUS LIBERATUS NUKLE UNIWERSUS UNIKATUS ETERIUS INTACEARTUS 



OBRONNE


Alverix Orcus, Transfrogamorphus, Habulatas, Hourte Couturus, Fabricatas, Feelafina, Instantatus, Topdesina



OBUDZIC Z TRANSU


Immalatus Exobatus, Mentat Marrnum Quarum Cavus, Dissenfectus Dissenchantus



OCHRONNE


Incalcatus, Ruminatus, Instantatus, Calcum.  Immunati...

ODCIAGAJACE


Milolatus eksabatus mukut mamut koran habut disifektus disihanktus


ODZCZAROWUJACE CIASTO


REVERSUS REVORVUS RETURNUS RESOLVES SISIRI HISTIRI INTELI IKONVOSION



Reversus Revolvus, Returnus Resolvus, Patisserie Pastry, Injelly Combolshus


ODCZAROWUJACE NAJPOTEZNIEJSZE




Reversus Revolvus, Returnus Resolvus, Alpha Omega, Ofus Adofus



ODCZAROWUJACE


REVERSUS REWORWUS RETURNUS RESOLWUST ILLIO ALLIO REDUKS REDUKIO-

REVERSUS REWORWUS RETURNUS RESOLWUST ILLIO ALLIO TRANSFORMUTATIO TEMPERUS-

ALAKAZAM ALAKAZUM-

 REVERSUS REWORWUS RETURNUS RESOLWUST ILLIO ALLIO  REDUKS REDUKIO TRANSMUTATO TEMPURUS MAGNEFICIO- ODCZAROWYWANIE

Reversus Revolvus, Returnus Resolvus, Illio, Allio, Redux Reducio! ODZCZAROWUJACE WIKSZOSC RZECZY

Reversus Revolvus, Omnes Resolvus, Illio, Allio, Magnos Magnifico! ODCZAROWUJACE DO ZWYKLEGO ROZMIARU

Reversus Revolvus, Returnus Resolvus, Illio, Allio, Transfutato Temporus! ODCZAROWUJACE Z TRANSFORMACJI

Reversus Revolvus, Returnus Resolvus, Patisserie Pastry, Injelly Combolshus! ODCZAROWUJACE JEDZENIE

Reversus Revolvus, Returnus Resolvus, Alpha Omega, Ofus Adofus! ODZCZAROWUJACE DO NORMALNOSCI


Reversus Revolvus, Returnus Resolvus, Illio, Allio, Magnos Magnifico!  ODCZAROWYWANIE ORGINALNY ROZMIAR



ODCZAROWUJACE Z POSAGU


Martarlus, Statuartus, Renasance, Revilatess


ODCZAROWUJACE Z TRANSFORMACJI


Reversus Revolvus, Returnus Resolvus, Illio, Allio, Transfutato Temporus


ODCZAROWANIE Z WIELKOSCI


Reversus Revolvus, Returnus Resolvus, Illio, Allio, Redux Reducio


ODKLADANIE NA MIEJSCE


ARITES INVIGLATES PRESIVETES OMNEST PLATES


ODNAJDYWANIE


Quey quam quo quam res irat, quee cum quey, illuminat




Abcentus Itemus, Flependen Lightenus



ODNAWIANIE


Retractum Afuturus, Adfuveri Historiamus



ODPLYWY NA ZWNATRZ


Dehydrateuss Lugates Apeus Escapeus  




 ORGINALNY ROZMIAR


Maximus



OSIOL


Alverix Orcus, Transfrogamorphus, Floppylog Donkeybrae, Transferus Asinae




OTWIERANIE MAGICZNYCH BRAM


Salas portus imperato, eximpedimus, day obstructo




OTWIERAJACE


Cistem Pandorum, Partus Disoram



Kista fadorum partis fasorum



OZYWIANIE POSAGOW


Mortilus, Statuetous, Exhumous, Animatus



OZYWIANIE UBRANIA


FESTY FESTYMENTES VITA MIMENTES




PAMIEC


Liberas Ideticus



PARALZ


KLEKSYS FIUMES TEJBITIES TAKTES LOOK ILLUMINATES FUBE EXKŁENDE



PEKAJAC BUDYN



Sago Sewit Mousse Sorbet, Tapioca Similae, Sunday Junket Curds and Whey, Semelina Nuke Souffle



PIEKNE UBRANIE


Alverix Orcus, Transfrogamorphus, Habulatas, Hourte Couturus, Fabricatas, Feelafina, Instantatus, Topdesina




PIES


Alverix Orcus, Transdogamorphus, Woofus Rufus, Transfurrus Muttus




Alverix Orcus, Transdogamorphus, Canis Dramanicus, Daxan Daranicus



PODGLASZANIE


Maximus Voluminus 


PODSWIETLENIE


ABSENDES AJTEMES PLIBENDED LIGHTENS



PODWODNE  ZAKLECIE WATPIACE


Divitum Debitorum 



POGODA


Felibi ulikali elemati peste sati



POWIEKSZANIE CERATY



Agrandus suplendus inta ceratus



POJEDYNEK


Veni Veni Veni, Capatus Janarae Omitus



PORUSZANIE OBIEKTAMI


Objectus Simplistus, Lentus Shiftus




PORYWANIE COS Z WIATRU


Veni Veni, Seferati, Veni Veni, Tempestati



POSTRZYMYWANIE


Ex fostis obscurus fistis obscurum




POWROT DO SWOICH CZASOW


Nobus, Turnus, Futurus, Eternus, In Uno Loco, Presentus, Returnus




Tempus, Reversus, Historica, Excursus, In Uno Loco, Transformus, Universus




POWROT Z TELEPORTACJI


Hokus pokus luminus fokus



PRAWDOMOWNOSC


Compello Placalo, Veritas Adultrum



PRZECHODZENIE PRZEZ SCIANY


Portalis Appatus Transportus Transformus



PRZYWOLANIE WSZECH WIDZACEGO OKA


OMEST CLARITAS OMNEST FIDEI OCULES VERITAS IN CLARITATE




PRZYWOLANIE MIOTLY


HOVA



PRZYWRACANIE DO ZYCIA


Inanimus Equus, Metamorphus, Ipso Facto Bucking Broncus



Vestis Vestimentis Inveeti Nementis



PSYCHOANALITYK


Shrinkus Minisculus 



PUFIKACJA


Miaznum Vaporum, Efferium Futoom



ROSLINA PORUSZA SIE JAK NA WIETRZE


Etfoliatus Ventilatus



ROZDZIELENIE


EXUCATES ILLUMINATES ILLIO ALLIO DEFINSTRATES



RYSUNEK


ILLUMINATE DOUBLICATE ATESTE FITAJ IMITATE


SEN NA JAWIE


Incantarus, Spiritus Veetae Mors Morteesia, ......... Visarae



SKOK


IMANIMUS ETMUS METAMORFUS LISPORTUS BRANKU 



Inanimus Equus, Metamorphus, Ipso Facto Bucking Broncus!  



SLISKOSC


Firmus Grippus, Transformus Slippus



SLODYCZE


Imberus indigus morcerus taski



SMIECH


DEKUS SUMOKUS OMNEST REVESUS



SOWA


Rocket Catapulta, Ulala Resulta




SPROWADZANUIE KOGOS Z PRZESZLOSCI


FLOWSETS FELOWSETTATET PIGETHISTORYKA ATEPROGET



SPROWADZANIE NA ZIEMIE


Atma, Agba, Sansiba Calendula! (or: Sabbata Cantata!)


 ABDECTES DESCICKTATES ABSELETAS ALIMINATES GOED GOERREM MAGNETES ATRACTAM



SPRZATAJACE


Auto Rubbum, Solo Scrubbum, Bazillus Virus Eradicatum


Rezarus Extractus Liquidaeta Contractus, Hoomverix Conviculum, Concatanartum




Magnolia, Infucatus, Emulsio, Reditatus




SZTUCZNE W PRZWDZIWE



Polatus vicendus vite animus




STYL PANKA


MUNGYS PUNGUS RUBUS GABES GOBELICTS OSTICK TACTES




SWIATLO JAKO POWIETRZE


Hareatus, Impregnatus, Res Inflaetus, Omnes Flatus



SWINIA


Alverix Orcus, Transfrogamorphus, Spotticus, Trotticus, Transferus Porcus



SYGNAL ALARMOWY


Terminus Hosticum, Menari Exturnus 



SZTORM


Veni, Veni, Hurricanie, Inimatae Tempestatae



TANIEC


Tempus Alegro, Choreographus Zacata



TELEPORTACJA


Hocus Pocus, Habeas Corpus, (or Luminus Focus,) Tempus Tempore, Nunc Transportus



Orphus paupus Habeas corpus Tempu tempore
Nunc transportus


 Decessio



TRANSFORMACJA W JAMNIKA


Alverix Orcus, Transdogamorphus, Canis Dramanicus, Daxan Daranicus 



TRANSFORMACJA W KWIAT


CHRYZANTEMUM MAXIMUM RUBELUM GRANDIPLO




TRANSFORMACJA W MARTWE RZECZY


ALAKAZAM ALAKAZOOM



TRANSFORMACJA OSIOL



Alverix Orcus, Transfrogamorphus, Floppylog Donkeybrae, Transferus Asinae




TRANSFORMACJA W PSA



Alverix Orcus, Transdogamorphus, Woofus Rufus, Transfurrus Muttus!



TRANSFORMACJA W DRZEWO


Alverix Orcus, Transfrogamorphus, Aborus Rootus, Transferus Pedimus



TRANSFORMACJA W SWINIE



Alverix Orcus, Transfrogamorphus, Spotticus, Trotticus, Transferus Porcus



TRANSFORMACJA W  PRAWDZIWE


Alacazam, Alacazoo



TRANSFORMACJA W INDYKA


Alverix Orcus, Transfrogamorphus, Wickety Wackety, Gabblus Gorkus



TRANSFORMACJA W KURCZAKA


Alverix Orcus, Transfrogamorphus, Illio Allio, Poultus Transformus


TRANSFORMACJA W MODE


Mogus Bogus, Robus Garbus, Clobifixit Ostentatus



 TRANSFORMACJA W ZABE


Alverix Orcus, Transfrogamorphus, Rufus Rofus, Randaiprophus


 TRANSFORMACJA W ZOLWIA LADOWEGO


Alverix Orcus, Transfrogamorphus, Conversio Dourus, Concha Testudo


TRANSFER


ALWERIX ORKUS TRANSFOGAMORFUS HAPIRAKES REKONTROLES PABIGATES FINEMIKANE INCITATES TOTIZAINE


TWORZENIE SWIATLA


Hareatus, Impregnatus, Res Inflaetus, Omnes Flatus



UCISZA


Zippitus-yer-Trapatus



UCZTA


Mana Tabularum, Tanos Crumpatarum



UNICSTWIENIE


VENI VENI VENI CAPETOST GANDENALI  OVERTOST



UNIERUCHOMIENIE


Inmicus Istus, Stopus Resistus



UNIERUCHOMIENIE MASZYNY


Magicus Doctrina Eferum




UNIERUCHOMIENIE MASZYNY MYSLI


 Alverix Aucus, Alverix Aucus,

Mentap-transportus, Mentabitatus, Inalticorpus



USUWANIE RYSUNKU


DOUBLICATES OBEBLKATES


UTWORZENIE KOPII

Foliatae Duplicatae, Artistvitae Imitatae

UWALNIAJACE

Incantatus Liberatus



Volcanus Fragmentus Edignius Dissolvus

 INKTATUS LIBERATUS WULKANUS FRAGMENTUS EPIDEUM DISOLWEST

UWIEZIENIE

Volcanus Fragmentus Edignius Dissolvus 

Liberatus Nuncrevertas, Incantus Intertus, Incarceratus



LIBERTUS NUCKLEU ERSUS UNIKATUS ETRERIUS INCETRATUS ALWERIX ORKUS TRANSFOGAMORFUS

 UZIEMIENIE

Alverix Orcus, Transfrogamorphus, Aborus Rootus, Transferus Pedimus

WIATR

Zephr Iolus Atherium Venuts Levis Vaporum Turbulurum Actatis

Timber defendus On foe descendus!- destrukcja

Zephyr aeolus ethereum ventus levis vaporum turbularum actatis


VENI VENI SAFERATI VENI VENI TEMPESTATI

WIDMO

Dissieo




WIDZIEC CZERWONE OKO

Vaday Gate, Vaday Retroburus, Vaday Instantatus

WLACZENIE MUZYKI

MUSICAS KAMENSES



Musicus Commencus

WPROWADZANIE W TRANS

Immalatus Exobatus, Mentat Marrnum Quarum Cavus, Dissenfectus Dissenchantus



WYBUCH MLEKA

Lacus Acidus, Yakkus Eruptus


WYBUCHAJACY PUDDING

Sago Sewit Mousse Sorbet, Tapioca Similae, Sunday Junket Curds and Whey, Semelina Nunc Souffle!

 WYCZAROWANIE NIETOPERZA

Allio Illio, Bestatillo 

WYCZAROWANIE SOWY

Catapulta, Ulala Resulta



WYCZAROWANIE DZWONKA KTORY UNIERUCHAMIA

GYLWYT IMZEMANES UTATIO IZIKATES

WYCZAROWANIE ROLKI

Transformius Skateboardius

 WYJSIE EWAKUACYJNE

Mos, Transportus, Epugarnus, Atapax 

WYLACZANIE MUZYKI

MUSICAS TARMENES



Musicus Terminus

WYLEWANIE

LAKTUS ALTIKUS JAKUS ERUKTUS- SAGO SUE MUS SORDET JUNKE NUKSU FLET

ZETRZYJ RYSUNEK

Duplicatas Obliteratus

WYSYLANIE  KOGOS DO POKOJU

Excunacatas Illumantas, Illio Allio, Defrenstratus



WYTRACANIE Z ROWNOWAGI

Excunacatas Illumantas, Illio Allio, Defrenstratus

 WYTRYSK MLEKA

Lacus Acidus, Yakkus Eruptus

WZYWAJACE

Objectus Dislocatus, Aposessus Summonatus, Fugarae Parerum, Magneticus Attractum



WZYWANIE WSZYSTKO WIDZACEGO OKA

Omness, Claritas, Omness, Veedae, Oculess, Varitas, Inclaritatae

ZABA

Alverix Orcus, Transfrogamorphus, Rufus Rofus, Randaiprophus



ZAKLECIE MODY

Mogus Bogus, Robus Garbus, Clobifixit Ostentatus

ZAKLECIE WTAJEMNICZEGO  MAGICZNEGO

Hocus Pocus Jiggery Bogus; Alakazam, Alakazoo

ZAMIANA TRANSFER

Alverix Orcus, Transfrogamorphus, Hiphabalatus, Transferrus Totalus 

ZAPOMIENIE

Protectus Precipitatus, Infaglatus Lunk Departus

ZASADZENIE

Alverix Orcus, transfrogamorphus albortus rutus transferus fatimus 

ZATRZYMYWANIE ZAKLECIA

Magicus Mordus  



ZATRZYMYWANIE LUDZI

Inmicus Istus, Stopus Resistus

ZDOLNOSC DO DRAZANIA PLYNOW

Dehidratus Lugatus Apus Escapus  



ZEMSTA KAWAL

Timber Defendus, On Foe Descendus

ZETRZEC RYSUNEK

Duplicatas Obliteratus


ZGASIC OGIEN

Dressus Fumus, Taper Dispinctus, Luke Meatias, Vapour Extinguishas

ZMACNINIE ODSYLANIE

CYKLONUS VOLUMINO ESTREMINUS ESTATU FUGATIS CYKLURAUM

ZMIANA GRZYBA W KWIATY

Crysanthamun Maximum, Rubbelum Grandiflorum 

ZMIANA ANTYKOW W NOWE

Retractum Afuturus, Adfuveri Historiamus




ZMIANA BALONA W KWIAT

Intrenso Profundus, Baloonus Floribundus

 

Intrenso Profundus, Baloonus Floribundus

ZMIANA CZEGOS W BALONA

Expando Extendarae, Baloonus Disdendari 

ZMIANA CZEGOS W PTAKA

Objectus Inertus, inadam Convertus



ZMIANA FRYZURE

Crimpus Cuttus, Primpus Permus, Mousseus Chopus, Punkus Topus

ZMIANA W LADNE UBRANIE

Alverix Orcus, Transfrogamorphus, Habulatas, Hourte Couturus, Fabricatas, Feelafina, Instantatus, Topdesina



ZMIANA  MUCHOMORA W KWIAT

Crysanthamun Maximum, Rubbelum Grandiflorum

ZMIANA W STATUE

(NAZWA TEGO KOGO CHCEMY ZMIENIC W KAMIEN   )…………….,  Transmutatae, Corpus Vitae, Terracotta!

ZMIANA W KAMIEN

Liberatus Nuncrevertas, Incantus Intertus, Incarceratus



ZMIEJSZANIE DLUGOSC ZWIEKSZYC WYSOKOSC

Decreasus, Increasus, Proportiomatus 

ZMYWANIE

Scullery Sculurum, Solo Scrubbum, Eradicatum




ZNALEZC ZAGINIONY OBIEKT

Abcentus Itemus, Flependen Lightenus

ZOLW LADOWY

Alverix Orcus, Transfrogamorphus, Conversio Dourus, Concha Testudo




ZWIEKSZANI ROZMIAROW TORBY

Elorum Elatis Begorum Begatis Baggus 

ZWIEKSZNIE SILY WIATRU

Squallus cyclones volumino windblownus extremis tempestatum fugatis circularum

Transformation Spells

Transformation spells Transform an object, person or animal into something different. Don't try this unless you know a reversing spell, because the effects are irreversible without one.

    Fashion spell: Mogus Bogus, Robus Garbus, Clobifixit Ostentatus!
    To turn your hat or anything else into food: Alacazam, Alacazoo!
    Change something into a balloon: Expando Extendarae, Baloonus Disdendari!
    Change a balloon into a bunch of flowers: Intrenso Profundus, Baloonus Floribundus!
    To change toadstools into flowers: Crysanthamun Maximum, Rubbelum Grandiflorum!
    Make a stone slippery, like soap: Firmus Grippus, Transformus Slippus!
    Change someone’s hairstyle: Crimpus Cuttus, Primpus Permus, Mousseus Chopus, Punkus Topus!
    Change inanimate object into bird: Objectus Inertus, Areatus Convertus!
    Make a Holomagigram-a magic hologram/photocopy: Mildred Hubble, Duplicatae, Corpus Vitae, Imitatae!
    Transform someone into a statue: Mildred Hubble, Transmutatae, Corpus Vitae, Terracotta!
    Change Someones Clothes to a beautiful dress: Alverix Orcus, Transfrogamorphus, Habulatas, Hourte Couturus, Fabricatas, Feelafina, Instantatus, Topdesina!
    Switch two people’s clothes over: Alverix Orcus, Transfrogamorphus, Hiphabalatus, Transferrus Totalus!
    For turning people into Pigs: Alverix Orcus, Transfrogamorphus, Spotticus, Trotticus, Transferus Porcus!
    For turning people into donkeys: Alverix Orcus, Transfrogamorphus, Floppylog Donkeybrae, Transferus Asinae!
    For making people’s feet root into the ground/For turning people into trees: Alverix Orcus, Transfrogamorphus, Aborus Rootus, Transferus Pedimus!
    For turning people into dogs: Alverix Orcus, Transdogamorphus, Woofus Rufus, Transfurrus Muttus!
    For turning people into tortoises: Alverix Orcus, Transfrogamorphus, Conversio Dourus, Concha Testudo!
    For turning people into sausage dogs: Alverix Orcus, Transdogamorphus, Canis Dramanicus, Daxan Daranicus!
    For turning people into chickens: Alverix Orcus, Transfrogamorphus, Illio Allio, Poultus Transformus!
    For turning people into frogs/toads: Alverix Orcus, Transfrogamorphus, Rufus Rofus, Randaiprophus!
    For turning people into turkeys: Alverix Orcus, Transfrogamorphus, Wickety Wackety, Gabblus Gorkus!

Reversing Spells

A reversing spell returns an object, person or animal to its natural state, after being affected by another spell.

    To release a dragon lord trapped in stone: Volcanus Fragmentus Edignius Dissolvus!
    Stop another spell: Magicus Mordus!
    For freeing enslaved peasants from a wicked baron: Incantatus Liberatus!
    To bring people out of a trance: Immalatus Exobatus, Mentat Marrnum Quarum Cavus, Dissenfectus Dissenchantus!
    Protective/banishing spell: Protectus Precipitatus, Infaglatus Lunk Departus!
    A very important reversing spell which will fix most things: Reversus Revolvus, Returnus Resolvus, Illio, Allio, Redux Reducio!
    Another spell which will restore shrunken things or beings to their original size: Reversus Revolvus, Omnes Resolvus, Illio, Allio, Magnos Magnifico!
    Reversing Spell for transformations: Reversus Revolvus, Returnus Resolvus, Illio, Allio, Transfutato Temporus!
    Reversal spell for food: Reversus Revolvus, Returnus Resolvus, Patisserie Pastry, Injelly Combolshus!
    Reversal spell to put things back to normal: Reversus Revolvus, Returnus Resolvus, Alpha Omega, Ofus Adofus!

Moving Spells

A moving spell will create a particular visible action, which will cause an object, person or animal to move away from its original point, e.g. moving, pushing, pulling, summoning, throwing, levitating. Moving spells are simple, and are some of the first magic that new witches learn.

    Spell for levitation: Altus, Alta, Alto, Altissima!
    And for bringing things or creatures down again: Atma, Agba, Sansiba Calendula! (or: Sabbata Cantata!)
    Move objects: Objectus Simplistus, Lentus Shiftus!
    For making things as light as air: Hareatus, Impregnatus, Res Inflaetus, Omnes Flatus!
    Summoning charm: Objectus Dislocatus, Aposessus Summonatus, Fugarae Parerum, Magneticus Attractum!
    Send someone flying across the room: Excunacatas Illumantas, Illio Allio, Defrenstratus!
    Make a basketball do what you want (to be really good at basketball): Fillio Fallio, Basketballio, Loopus Swoopas, Humnuvagoopus!
    Stop people: Inmicus Istus, Stopus Resistus!

Transportation Spells

A transportation spell allows one to disappear effortlessly from one place and end up in another. Not to be confused with a moving spell, where everything remains visible. When first learning transportation spells it can be diffcult to get the destination right, which can lead to some entertaining situations. It is possible that Miss Hardbroom uses an advanced, non-verbal version of this spell to materialize from nowhere, and then disappear again. If so, it shows her talent as she has a great deal of control over it.

    For teleporting people or yourself around: Hocus Pocus, Habeas Corpus, (or Luminus Focus,) Tempus Tempore, Nunc Transportus!

Appearing and Disappearing Spells

Unlike a transportation spell, which moves somthing from one spot to another, appearing and disappearing spells make things appear or disappear completly. They are advanced spells, with appearing spells being more difficult than disappearing ones. These spells are often seen being done non-verbally by the more powerful witches (such as Miss Hardbroom confiscating things). It is apparently possible use an appearing spell to bring back somthing you vanished with a disappearing spell. The art of vanishing somthing is called 'puffication' and bringing somthing back is called 'repuffication'.

    Puffification-making things disappear in a puff of smoke: Miaznum Vaporum, Efferium Futoom!
    Apparition/Dissaparition spell: Dissieo!
    For creating a delicious cool Fizzy drink: Incantatus Biberatus, Tri Bone Desperatus, Dissipatus Areatus!
    Conjure crumpets and tea: Mana Tabularum, Tanos Crumpatarum!
    To conjure food: Experes Cusinus!
    To conjure a bat from smoke: Allio Illio, Bestatillo!
    To counjure a owl from smoke: Rocket Catapulta, Ulala Resulta!

Continuance Spells

A continuance spell causes the looping of an action and causes it to go on forever.

    For making a brush scrub the floor all on its own: Auto Rubbum, Solo Scrubbum, Bazillus Virus Eradicatum!
    Make Dishes wash themselves: Scullery Sculurum, Solo Scrubbum, Eradicatum!

Restoring Spells

Restoring spells are used to restore objects back to their former state, or to fix things. Not to be confused with a reversing spell, which undoes another spell.

    To find a lost object (makes it glow): Abcentus Itemus, Flependen Lightenus!
    Extinguish a fire: Dressus Fumus, Taper Dispinctus, Luke Meatias, Vapour Extinguishas!
    To make an antique new again: Retractum Afuturus, Adfuveri Historiamus!
    Make a machine work again: Magicus Doctrina Eferum!

Weather Spells

Spells that affect the weather, such as creating wind or snow.

    For creating a devastating storm: Veni, Veni, Hurricanie, Inimatae Tempestatae!
    Create wind: Zephr Iolus Atherium Venuts Levis Vaporum Turbulurum Actatis!
    Create a Cyclone (performed on a smaller wind to amplify it): Squalus Cyclonis Vulumino Windblownus, Extremis Tempestatum Vurgatis Circularum!
    Make plant move like in a wind: Foliotas Ventilatus!
    Blow something away with wind: Veni Veni, Seferati, Veni Veni, Tempestati!

Miscellaneous Spells

    For making a P.E horse come to life: Inanimus Equus, Metamorphus, Ipso Facto Bucking Broncus!
    For solving basic equations: Mathamatics Numeratus, Arithmatics Calculatus!
    To make numbers multiply (out of control): Mathamatics Numeratus, Arithmatics Multiplatus!
    To make numbers come off the page: Mathamatics Numeratus, Arithmatics Pluralatus!
    To stop numbers multiplying: Mathamatics Numeratus, Arithmatics Attractus!
    Turn a record player off: Musicus Terminus!
    Turn a record player on: Musicus Commencus!
    Turn volume of a record up to max: Maximus Voluminus!
    Create an exact drawing of something: Foliatae Duplicatae, Artistvitae Imitatae!
    Erase drawing: Duplicatas Obliteratus!
    Make an intruder alarm: Terminus Hosticum, Menari Exturnus!
    For bringing down the scenery of a makeshift theatre set upon your enemy’s head: Timber Defendus, On Foe Descendus!
    Opening spell: Cistem Pandorum, Partus Disoram!
    Make yak’s milk spray everywhere: Lacus Acidus, Yakkus Eruptus!
    Make food bubble, erupt and spill every where: Sago Sewit Mousse Sorbet, Tapioca Similae, Sunday Junket Curds and Whey, Semelina Nunc Souffle!
    To turn a bullying adult back into a child: Autocratus Tyrannus, Infantum Returnus!
    To make someone sick with magic Lurgy (flu like illness): Influenza Toximia, Visellus Anemia!
    To make someone say what they really think: Compello Placalo, Veritas Adultrum!
    For slow-motion dancing with sparkle effect: Tempus Alegro, Choreographus Zacata!
    Activate a time travel machine: Velocitus Velocitatae, Vidae Historica, Antiqutae!
    To trap someone in stone: Liberatus Nuncrevertas, Incantus Intertus, Incarceratus!
    Duelling Spell: Veni Veni Veni, Capatus Janarae Omitus!
    Make someone remember better: Liberas Ideticus!
    To increase the size of a bag: Elorum Elatis Begorum Begatis Baggus
    To shrink something: Shrinkus Minisculus
    To make something really tall: Maximus
    To make something really small: Minimus
    To decrease the length and increase the height (and opposite): Decreasus, Increasus, Proportiomatus

Spell for levitation: Altus, alta, alto - altissima°

And for bringing things or creatures down again: Atma, Agba, Sansiba Calendula! (or: Sabbata Cantata, as it says in the books...)

Feel hungry? Wnat to turn your hat or anything else into a cake or a pizza? Try this then (but remember that magical food will never really *fill you up*... Alacazam - alacazoo!

For turning people into Pigs: Alverix Orcus - Transfrogamorphus - spotticus, trotticus - transferus porcus!

For turning people into donkeys: Alverix Orcus, transfrogamorphus, floppylog donkeybrae, transferus asinae!

A very important reversing spell which will fix most things: Reversus Revolvus- returnus resolvus - illio, allio - redux, reducio!” (Don´t pronounce that one wrong, girls!)

Another spell which will restore shrunken things or beings to their original size: Reversus Revolvus- Returnus Resolvus - illio, allio - magnos magnifico!

For freeing enslaved peasants from a wicked baron: “Incantatus liberatus”

For making people´s feet root into the ground: “Alverix Orcus, transfrogamorphus, arborus rutus, transferus pedimus!”

For bringing down the scenery of a makeshift theatre set upon your enemy´s head: Timber defendus, on foe descendus

For making a brush scrub the floor all on it´s own: Auto rubbum, solo scrubbum, bazillus virus eradicatum

For making a P.E. horse come to life: Inanimus equus, metamorphus, ipso facto bucking broncus!

For teletransporting people or yourself around (beware, you can end up almost anywhere...): Hocus pocus, habeas corpus(or: luminus focus), tempus tempore nunc transportus

For making a leadweight rucksack light as air: Hareatus, impregnatus, res inflaetus, omnes flatus

For creating a devastating storm: Veni, veni, Hurricane, inimatae tempestatae

For creating a delicious cool fizzy drink: Incantatus biberatus, tri bone desperatus dissipatus areatus.


Transforms an object, person or animal into something different. Don't try this unless you know a reversing spell, because the effects are irreversible.
        
Alacazam alakazoo!
        
        
        
Alverix orcus,
Trans-frogamorphus,
Spotticus, trotticus,
Transferus porcus!
        
        
        
         A reversing spell returns an object, person or animal to its natural state. The emphasis of these spells is in the pronunciation of syllables and they usually follow a transformation spell.
        
Reversus revolvus Returnus revolvus.
Illio-allio
Redux Reducio.
(transmutato tempurus)
                  
        
Liberatus nunc reversus!
In cavus eternus
incarceratus!
Alverix orcus
transfrogamorphus!
        
        
        
         A moving spell will create a particular visible action, which will cause an object, person or animal to move away from its original point.
        
Altmar Akbar
Zanzibar
Calendula
        
        
        
Transportation Spell
        
Allows one to disappear effortlessly from one place and end up in another. Not to be confused with a moving spell, where everything remains visible.
        
Orphus paupus
Habeas corpus
Tempu tempore
Nunc transportus
                  
        
Enhancing Spell
         An enhancing spell causes the temporary ability to improve a present trait. Remember to control your voice because things can get a little out of hand!
        
Inanimus eqqus Metamorphus
ipso facto
bucking broncus!
        
        
        
Continuance Spell
         A continuance spell causes the looping of an action and causes it to go on forever.
        
Autorubum soloscrubum
Bacillus virus Eradicatum!
        
        
        
Restoring Spell
         Restore-cussitation transforms antique objects back to their former state.
        
Retocatum ad futurus
adveneri historiamus!
                  
        
Appearing and Disappearing Spells
         To make objects and people appear and disappear, these are the spells to know! They are more advanced because they involve science, but study hard and learn! Miss Hardbroom would be happy to teach you.
        

Manna tabularum
panus tabularum!
 
 Weirdsister Spells
        

Official Spell Book Version

Programme 1 Spells (The All-Seeing Eye)

The Spell to Summon the All-Seeing Eye and Place it in the Gauge of Humility: Omness, Claritas, Omness, Veedae, Oculess, Varitas, Inclaritatae.

Programme 2 Spells (Never on Friday)

The Bus Spell: A building or establishment which has had the Bus Spell performed upon it is free of the Foster's Effect for a certain amount of time.  However, the magical backwash is not entirely disposed of.  It has to be released every so often, usually once a week, though.

A Spell to Walk through Walls: Portalis Appatus Transportus Transformus.

A Spell to Clean up a Room: Rezarus Extractus Liquidaeta Contractus, Hoomverix Conviculum, Concatanartum.


Programme 3 Spells (The Gargoyle)

The Scrolls of Cantrip (Bringing Statuary and Stone to Life): Mortilus, Statuetous, Exhumous, Animatus.

A Spell to Return People from a Stone State: Martarlus, Statuartus, Renasance, Revilatess.

A Spell to Bring Clothes to Life: Vestis Vestimentis Inveeti Nementis.

Gargoyles: A gargoyle is a stone carving of a gremlin-type monster that is placed high up on the inside or outside of building's walls.  If it is brought to life by use of The Scrolls of Cantrip, it does the complete opposite of whatever you say.  It also has the ability to turn people into stone.

Programme 4 Spells (The End of Miserys)

The Court of Impedimenta: A group of college officials who set the rent for college-owned properties.

A Peppercorn Rent: 16 Groats (£1) to be paid to The Court of Impedimenta per year providing that annual repairs are carried out on the property in question before the Summer Solstice.

Programme 5 Spells (All That Jazz)

Abstract Spellcasting: A relatively new form of magic involving the production of an object out of thin air, and using no incantations or chanting.

Top-Up Spell: A spell to enhance and boost your magical reserves.  But when you cast it, make sure that the person or persons are connected in some way to a conductor that allows excess magic to flow away.

Programme 6 Spells (Dreamcatcher)

Witch Practice: A way of serving the community through magic.  You have to give up a certain amount of your time each month to go to Cosmic Circle Consultations with Doctor Jenny Wendle where you do spells for clients who need help.

Beginning of a Burglary Protection Spell: Incalcatus, Ruminatus, Instantatus, Calcum.  Immunati...

Locator Spell: You stand in front of a mirror with a specially prepared potion.  You make a little steam from the potion rise before the mirror.  In the mirror will appear a number of possible places that your subject may be.  To change the view, point your finger or do your special magic hand movement at the mirror.

A Spell to Give a Waking Dream, Sleeping Dream or a Vision of your Choice to Anyone you wish: The preparation involves suspending a Dreamcatcher over a cauldron.  To give someone a vision of yourself everywhere they go say this spell with your name in the gap.  If they are asleep they will dream of you, if they are awake they will see you everywhere: Incantarus, Spiritus Veetae Mors Morteesia, ......... Visarae.

Programme 7 Spells (Dr. Foster, I Presume!)

A World-Wide Locator Spell:  Put a clear quartz crystal on something belonging to the person whom you wish to find.  Lift it off the object and say this spell: Quey quam quo quam res irat, quee cum quey, illuminat!  Hold the crystal over a map of the world and move it slowly over all the countries.  The country which your person is in will glow red and so will the crystal.

Dr Starfinder's Summoning Spell: Arrange some cauldrons in a circle on little tables.  Stand in the centre of the circle and say a spell.  Everybody who is standing by a cauldron throws in some Antimony at the same time, and a magical energy line comes out of each cauldron and focuses on the spot in the middle of the circle.  Your person appears.

Forget-me-Not potion: A person who drinks this potion cannot stop thinking about the person who made it.  If you have been given this potion you have dilated eye pupils and when you open your mouth a purple heart comes floating out.

Magic-Hypno Potion: A potion to put somebody into a hypnotic trance.  You can then probe their mind and find out anything you wish.

Programme 8 Spells (The Seventh Sense)

The Spell to Activate Starfinders Mind Machine: Alverix Aucus,
Mentap-transportus, Mentabitatus, Inalticorpus.

Holding Spell: The person or animal who is under this spell can move the upper part of his/her body but the animal or person's feet are stuck to a surface and cannot move.

Cas's Healing Chant: Spirit of Wind, Spirit of water.  Spirits of fire and stone.

Shrinking Spell: Ic corpus reductatus instantatus.

A Spell to Open a Magically Sealed Gate: Salas portus imperato, eximpedimus, day obstructo.

Programme 9 Spells (The Golden Cauldron)

The Golden Cauldron: The Golden Cauldron is the supreme cauldron of the magical world.  It is awarded as trophy to the winner of the yearly event "The Agonies," but the team only get to keep the cauldron for a certain amount of time.  Witches have to summon it in a ceremony exclusively for female magic practicioners and it's magic dissapates if anyone other than the outright winner touches it.  No spells affect it, and it is the one cauldron that can brew the most powerful of potions.  The inscription on the side reads: "From conquest only shall ye gain power."

A Spell to Contain an Object's Magic: Ex fostis obscurus fistis obscurum.

A Spell to Detect If Another Spell has Been Cast: Join hands in a circle around the afflicted person.  Chant: 'insalibus presdidigirum revas,' a number of times, and everybody puts their hands on the afflicted person.  A trained witch can then work out what spell has been cast.
Double Doubting Spell (Divitum Debitorum): A spell that makes the afflicted person doubt themself.  It can only be removed by the will of the afflicted. 

A Spell to Clean Up a Room:Magnolia, Infucatus, Emulsio, Reditatus.

Programme 10 Spells (Good Friends)

The Magic Wheel:  Symbol of our journey through life, emblem of the ancients, and benevolent circle of witches, wise women and crones.  At the end of your Foundation Year at Weirdsister, a witch, like all other witches in colleges everywhere, must join the Circle.  It is a very solemn moment, as you begin to leave childhood behind, and face the future.  You will be offering to the wheel something very close to your heart - you must qualify for Circle Membership before the Summer Solstice or you will have to do your Foundation Course all over again.  You place your gift on the wheel - if it accepted, it will vanish and you can claim Circle Membership.

General Magical Chants and Invocations: Hocus Pocus Jiggery Bogus; Alakazam, Alakazoo.  (Although the former is not actually a chant, it is just used to impress non-magical people.  The magic is actually worked by the magical energy in your fingers.  The latter is just a general spell, made different every time by the use of hand actions).

Programme 11 - Shaky Foundations

Alchemy: The process of turning ordinary chemicals into gold.  Ordinary people who lived during the Middle Ages and did not know about witchcraft tried to accomplish this, but failed due to the lack of an object only known to magic-workers.  The wizards, however, did manage to find the formula, because they had access to this one magical object.
Base metal + zinc + copper + lead.  Heat them until they are molten, then add the Magician's Stone.  Liquid Gold should appear.

The Capernicus Prize: awarded once a year to the student who produces the most original piece of research.

Windows of Time: a certain point in time where it is possible to travel backwards and forwards through the ages.  These rarely occur.

The Enigma of the 4th Dimension: a formula needed to be able to travel back in time.

A Spell to Go Back in Time: Tempus, Reversus, Historica, Excursus, In Uno Loco, Transformus, Universus.

A Spell to Return to Your Own Time: Nobus, Turnus, Futurus, Eternus, In Uno Loco, Presentus, Returnus.

The Elixir of Life: a potion made from extracts of Sorcerer's Eggs which can prolong life (or even give immortality).

A Tinkture Potion: a potion which restores natural objects from sickness to health.  It was discovered during the Middle Ages.

Programme 12 - The Whisperer

Sorcerer's Eggs: Pure negative magical energy contained within an egg-shaped object.  An "accumulator" collects the energy and makes it into eggs.

Magic Time-Loop Lock: a magical lock for safes.

Mis-Gone Magic: the Medieval term for The Foster's Effect.

Programme 13 - The Gates of Power

The Seared Whisper: a world within the walls of Weirdsister created out of negative magic.

The Gate of Power: the doorway between The Seared Whisper and our world.  A scroll kept in The Beetle's office contains the spell to open it - her post was created for the purpose of protecting it and preventing the gate being opened.

The Emergency Exit:  Stand in a circle and all chant - Mos, Transportus, Epugarnus, Atapax.  It leads to Misery's Cafe.

Spell to Turn Somebody Into A Pig: Alverix, Aucus, Transfrogamorphus, Spotticus, Trotticus, Transferus, Corpus.

Emergency Call Button: Used to summon the Beetle from outside the walls of Weirdsister.  Press the red button under a desk to sweep her into a travelling magical wormhole, and press the green button to let her out again.

The Spell to Open The Gates of Power: This is considered to dangerous to be reprinted here.  (And the Beetle wouldn't lend us the scroll).

A Spell to Turn the All-Seeing Eye Red: Vaday Gate, Vaday Retroburus, Vaday Instantatus.

                  


Pronounciation Guide

Programme 1 Spells (The All-Seeing Eye)

The Spell to Summon the All-Seeing Eye and Place it in the Gauge of Humility: Om-ness, Clar-it-ass, Omness, Vee-day, Ock-you-less, Va-rit-ass, In-clarit-ar-tay.

Programme 2 Spells (Never on Friday)

What is the Bus Spell?  If you do magic inside the walls of Weirdsister, no Fosters Effect will take bite back at you straight away.  The Bus Spell stores up the negative magic from your spell and it is released on Friday.  No magic is allowed then and no lectures take place or the Bus Spell does something freaky and goes wrong.

A Spell to Walk through Walls: Port-alis App-at-us Tran-sport-us Trans-form-us.

A Spell to Clean up a Room: Rez-ar-us Extract-us Liquid-ay-ta Contract-us, Hoom-ver-ix Con-vic-you-lum, Con-cata-nar-tum.

Programme 3 Spells (The Gargoyle)

The Scrolls of Cantrip (brings stone stuff to life): Mor-til-us, Stat-you-et-us, Ex-hume-us, Anim-ar-tus.

A Spell to Bring People Back from Being Stone: Mar-tar-lus, Sta-you-ar-tus, Ren-ar-sense, Rev-il-ar-tess.

A Spell to Bring Clothes to Life: Ves-tis Vest-im-entis In-vee-tie Nem-en-tis.

What is a Gargoyle?  A Gargoyle is a piece of stonework.  If it is brought to life it does the opposite of what ever you say and has the ability to turn people into stone.



Programme 4 Spells (The End of Misery's)

What is a Peppercorn Rent?  16 Groats (£1) a year forever, as long as repairs are carried out once a year before the longest day of the year.

What is the Court of Impedimenta? They set the rent for properties owned by the college.



Programme 5 Spells (All That Jazz)

What is Abstract Spellcasting? You make an object appear in front of you without chanting.

What is a Top-Up Spell? A spell that gives you a bit more magical energy so you can cast more spells better.  But you have to hold on to a Bus Conductor or you end up with too much magical energy in you like Milly.



Programme 6 Spells (Dreamcatcher)

What is Witch Practice? You go down to a place called Cosmic Circle Consultations and help people by doing spells for them.  You have to do a set amount of time there as part of your course.

Part of a Burglary Protection Chant that the Group begin for a CCC Client:
In-cal-car-tus, Room-in-ar-tus, Instant-ar-tus, Calc-um.  Imm-you-nar-tie...
What is a Locator Spell? A spell involving a potion and a mirror which helps you find someone.  You make a bit of steam from the potion puff up in front of the mirror and in the mirror you see places where the person could be.  You change the view by pointing at the mirror.

A Spell to Give Someone Else a Dream or Daydream about you: Hang a Dreamcatcher over a cauldron.  Say this spell with your name in the gap.  If they are asleep they will dream of you, if they are awake they will see you everywhere: In-can-tar-us, Spirit-us Vee-tay Mors Mor-tease-ee-ar, ......... Vis-ar-ay.





Programme 7 Spells (Dr. Foster, I Presume!)

A World-Wide Locator Spell to Find Someone who is far away: Put a magical clear crystal on something belonging to the person who you are trying to find.  Lift it off and say this spell: Quey quam quo quam res irat, quee cum quey, illuminat!  Put the crystal over a map of the world and swing it over it in all directions.  The country which the person is in will shine red - that is where they are.

Dr Starfinder's Summoning Spell: Set up cauldrons in a circle.  Stand in the middle of the circle and shout a spell which I can't make out (that's why it's not here).  Everyone who is by a cauldron throws in some kind of ingredient - which is used (I think) in connection with horses, but was also used to poison someone is a book I read - at the same time, and a magical line escapes out of each cauldron and goes on a spot in the middle of the circle.  Your person appears.

What is a Forget-me-Not potion? A person who drinks this potion can't stop thinking about the person who made it.  If you have been given this potion the black blobs in your eyes are large and weird-looking and when you open your mouth and say 'ahhh' like at the Dentist's a purple heart comes floating out.
What is a Magic-Hypno Potion? This potion puts you in a weird state of mind where you are at the mercy of the person/people who gave you the potion.  They can then find out anything they like from the info. that's stored in your mind.

Programme 8 Spells (The Seventh Sense)

The Spell to Activate Starfinders Mind Machine: Al-ver-ix Awk-us, Mentap-transportus, Men-tabby-tar-tus, In-al-tee-corp-us.

What is a Holding Spell? If you do this spell on something, they can move their head, shoulders and arms but hteir feet are stuck to the floor like glue and they can't move anywhere else.

Cas's Uncle's Healing Chant that she uses to try and help Tabby: Spirit of Wind, Spirit of water.  Spirits of fire and stone....

Shrinking Spell: Ick corp-us reduc-tar-tus in-stan-tar-tus.

A Spell to Open a Magically Sealed Gate: Salas por-tus im-per-ar-toe, ex-imped-imus, day obstruct-o.

Programme 9 Spells (The Golden Cauldron)

What is The Golden Cauldron: The Golden Cauldron is the most powerful caudron ever.  It is given to the winner of 'The Agonies' but they only get to keep it for one night.  It appears during a ceremony where no wizards are allowed (only witches) and if anyone other than the winner touches it it loses its powers.  If you cast a spell on it nothing will happen and it can have the most powerful potions in it without breaking.  The inscription on the side reads: "From conquest only shall ye gain power."  This means that you have to win "The Agonies" to get it.

The Spell that Hobbes does on The Golden Cauldron to try and make it's magic stay (but it fails): Ex fos-tis ob-scur-us fist-is ob-scur-um.

This spell tells if someone has a bad spell put on them: Join hands in a circle around the person who has the spell put on them.  Say: 'in-sali-bus pres-did-i-jeer-um revas,' a few times, and everybody puts their hands on the person who has the spell put on them.  If you know what you are doing you can then work out what spell has been cast.

Double Doubting Spell (Divitum Debitorum): A spell that makes the person think that they are rubbish at everything.  The only person who can remove it is the person who it has been put on. 

A Spell to Clean Up a Room:Magnolia, In-fu-car-tus, Emulsio, Red-i-tar-tus.

Programme 10 Spells (Good Friends)

What is The Magic Wheel:  A little symbol that witches use to look important.  At the end of your Foundation Year at Weirdsister (if you survive it), witches have to join a little club.  You have to bring along to a ceremony something you would never give up, but you have to now or the cows will make you do your first year at Weirdsister all over again.  You have until July 21st to find something.  You put it on the wheel, and if it is good enough (meaning it is the one thing that causes you most pain and torment to lose) it will disappear and leave you to get on in life without it.

Stuff to Say When you Can't Think of a Better Spell: Hocus Pocus Jiggery Bogus; Alakazam, Alakazoo.  (The first one isn't actually a real spell, just use it for pretend magic like Tim - your hand flicking actually does the spell.  The last one is a general spell that can be used for all sorts of stuff.  The flicking you do with your hands make the product of the spell different).

Programme 11 - Shaky Foundations

Alchemy: Turning ordinary bits of rubbsih into gold.  Normal people in the Middle Ages tried to do this but couldn't 'cos they didn't have The Magician's Stone (it just looks like a piece of Quartz to me!!)
Base metal + zinc + copper + lead.  Heat them until they are molten, then add the Magician's Stone.  Liquid Gold should appear.

The Capernicus Prize: once a year a load of students enter their research for a prize and one wins.

Windows of Time: Once every 200 years or so, you can travel back in time.  A Window of time is a time when it is possible to do this.

The Enigma of the 4th Dimension: a load of numbers you need to be able to travel through time successfully.

A Spell to Go Back in Time: Tem-pus, Rev-er-sus, His-tor-ica, Ex-cur-sus, In Oo-no Loco, Trans-form-us, Uni-versus.

A Spell to Return to Your Own Time: No-bus, Turn-us, Fu-tur-us, Etern-us, In Oo-no Loco, Present-us, Return-us.

The Elixir of Life: a potion that can make you immortal (or live 700 years longer than you should).  You use Sorcerer's Eggs to make it.

A Tinkture Potion: makes dead plants go healthy again.

Programme 12 - The Whisperer

Sorcerer's Eggs: a machine collects the Foster's Effect magic from the air and puts it inside an egg.

Magic Time-Loop Lock: a magical lock for safes.

Mis-Gone Magic: what they used to call The Foster's Effect 500 years ago.

Programme 13 - The Gates of Power

The Seared Whisper: a really bad place where everything is dead powerful and made out of The Foster's Effect.  It is inside the walls of Weirdsister (I think they are being metaphorical when they say that).

The Gate of Power: The Beetle guards a scroll, the scroll has the spell to open The Gate of Power which is the door between The Seared Whisper and here.

The Emergency Exit:  Stand in a circle and all chant - Mos, Tran-sport-us, Ep-oo-gar-nus, At-a-pax.  It leads to Misery's Cafe.
Spell to Turn Somebody Into A Pig: Al-ver-ix, Awk-us, Trans-frog-a-morph-us, Spot-ticus, Trot-ticus, Trans-ferus, Cor-pus.

Emergency Call Button: If the Beetle is away you can bring her back again.  Press the red button under her desk, then the green one.  If you don't press the green one she will be sucked into a magical tornado-type-thing.  (Sounds an interesting idea...)

The Spell to Open The Gates of Power: Too damn dangerous for us to print (and the Beetle snatched away the scroll before we could get a look at it).

A Spell to Turn the All-Seeing Eye Red: Vaday Gate, Vaday Retro-bur-us, Vaday In-stan-tar-tus.

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